Dynamics

Motion of bodies and the action of forces, including velocity, acceleration, forces, and torque.

Key Equations

Newton's Laws
F = ma
ΣF = 0 (equilibrium)
F₁₂ = -F₂₁
Kinematics
v = v₀ + at
s = v₀t + ½at²
v² = v₀² + 2as

Applications

• Machine Design
• Vehicle Dynamics
• Robotics
• Aerospace Systems
• Manufacturing Equipment
• Structural Analysis

Key Concepts

• Force and Motion
• Energy and Work
• Momentum
• Rotational Motion
• Oscillations
• Impact and Collision

Linear Dynamics

Kinematics Equations

Constant Acceleration:
v = v₀ + at
s = v₀t + ½at²
v² = v₀² + 2as
s = ½(v₀ + v)t
Variable Acceleration:
a = dv/dt = d²s/dt²
v = ds/dt
s = ∫v dt

Newton's Laws

First Law (Inertia):
An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted upon by a net external force.
Second Law:
F = ma = m(dv/dt)
Third Law:
For every action, there is an equal and opposite reaction.

Rotational Dynamics

Angular Kinematics

Angular Motion:
ω = ω₀ + αt
θ = ω₀t + ½αt²
ω² = ω₀² + 2αθ
θ = ½(ω₀ + ω)t
Linear-Angular Relations:
v = rω
a = rα
s = rθ

Torque and Moment

Torque:
τ = r × F = rF sin θ
τ = Iα (rotational analog of F = ma)
Στ = 0 (rotational equilibrium)
Moment of Inertia:
I = Σmᵢrᵢ² (discrete masses)
I = ∫r²dm (continuous mass)
I = mk² (radius of gyration)

Energy and Work

Work-Energy Theorem

Linear Motion:
W = F·s = Fs cos θ
W = ΔKE = ½mv² - ½mv₀²
KE = ½mv²
PE = mgh (gravitational)
Rotational Motion:
W = τθ
KE = ½Iω²
W = ΔKE = ½Iω² - ½Iω₀²

Power

Linear Power:
P = dW/dt = F·v
P = Fv cos θ
Average Power = W/t
Rotational Power:
P = τω
P = dW/dt = τ(dθ/dt)

Momentum and Impulse

Linear Momentum

Momentum:
p = mv
F = dp/dt
Impulse = FΔt = Δp
Conservation:
Σp = constant (no external forces)
m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'

Angular Momentum

Angular Momentum:
L = Iω = r × p
τ = dL/dt
Angular Impulse = τΔt = ΔL
Conservation:
ΣL = constant (no external torques)
I₁ω₁ + I₂ω₂ = I₁ω₁' + I₂ω₂'

Oscillations and Vibrations

Simple Harmonic Motion

SHM Equations:
x = A cos(ωt + φ)
v = -Aω sin(ωt + φ)
a = -Aω² cos(ωt + φ)
F = -kx
Parameters:
ω = √(k/m)
T = 2π/ω = 2π√(m/k)
f = 1/T = ω/(2π)

Damped Oscillations

Damped Motion:
mẍ + cẋ + kx = 0
ζ = c/(2√(km)) (damping ratio)
ωd = ωn√(1 - ζ²)
Types:
ζ < 1: Underdamped
ζ = 1: Critically damped
ζ > 1: Overdamped

Common Moment of Inertia Values

Point Mass:
I = mr²
Solid Cylinder:
I = ½mr²
Hollow Cylinder:
I = mr²
Solid Sphere:
I = ⅖mr²
Hollow Sphere:
I = ⅔mr²
Thin Rod (center):
I = 1/12 mL²
Thin Rod (end):
I = ⅓mL²
Rectangular Plate:
I = 1/12 m(a² + b²)
Disk (center):
I = ½mr²

Impact and Collision

Collision Types

Elastic Collision:
Momentum conserved: m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'
KE conserved: ½m₁v₁² + ½m₂v₂² = ½m₁v₁'² + ½m₂v₂'²
e = 1 (coefficient of restitution)
Inelastic Collision:
Momentum conserved
KE not conserved
0 ≤ e < 1

Coefficient of Restitution

Definition:
e = (v₂' - v₁')/(v₁ - v₂)
e = relative velocity after / relative velocity before
Values:
e = 1: Perfectly elastic
e = 0: Perfectly inelastic
0 < e < 1: Partially elastic